Building Scripts
So I found built an imported almost Sprites and I have almost all of my scenes ready so now I'm under the task of programming all the scripts and variables.
I found this process really fun and rewarding. Started out by writing a list of all of my Global variables and setting them to False these were things like cap found, radio found, Professor complete etcetera.
I had these setup from the very first game screen I knew that as soon as a character had had an important conversation with want my actors I was able to just set up variable to true and I'll be true across-the-board.
Process really intuitive and fun and it was exciting to demo the programming I just set up and be able to see it working in real-time.
Here are some screenshots of the interaction with the professor who's very excited to discover that the main player is in fact a robot and has the consciousness of a human inside of her.
Get Canary Island
Canary Island
Explore a mysterious island where time, consciousness, and cats are not what they seem.
Status | In development |
Author | jamesmadethis.pdf |
Genre | Role Playing |
Tags | Game Boy, gbstudio, Top Down Adventure |
More posts
- KICKSTARTER PrelaunchJul 08, 2023
- Narrative Design Award WinnerJun 04, 2023
- FULL DEMO AVAILABLEMay 23, 2023
- Script Design - Persephone Meets HerselfMay 13, 2023
- Player Character Design - PersephoneMay 03, 2023
- INTRO VIDEO - Build BeginsMay 02, 2023
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