Script Design - Persephone Meets Herself
Canary Island » Devlog
I've spent the last few days writing the player interactions with the world.
The most fun I've had writing a script is for my main character to meet a future version of herself. My head got a little confused when trying to remember who was who and when to set my variables to true but after a lot of fiddling around I made it.
My hope is that the player will return to the correct position after they have learned their identity (in the lighthouse) in order to "close the loop".
I've said it before and I'll say it again, I like writing GBstudio scripts.
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Canary Island
Explore a mysterious island where time, consciousness, and cats are not what they seem.
Status | In development |
Author | jamesmadethis.pdf |
Genre | Role Playing |
Tags | Game Boy, gbstudio, Top Down Adventure |
More posts
- KICKSTARTER PrelaunchJul 08, 2023
- Narrative Design Award WinnerJun 04, 2023
- FULL DEMO AVAILABLEMay 23, 2023
- Building ScriptsMay 09, 2023
- Player Character Design - PersephoneMay 03, 2023
- INTRO VIDEO - Build BeginsMay 02, 2023
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