Script Design - Persephone Meets Herself


I've spent the last few days writing the player interactions with the world. 

The most fun I've had writing a script is for my main character to meet a future version of herself. My head got a little confused when trying to remember who was who and when to set my variables to true but after a lot of fiddling around I made it. 

My hope is that the player will return to the correct position after they have learned their identity (in the lighthouse) in order to  "close the loop".

I've said it before and I'll say it again, I like writing GBstudio scripts.

Get Canary Island

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